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About
An armoured samurai down on one knee with both hands resting on the thighs and the sheathed katana at the hip, helm crested and cuirass over silks. A formal kneeling pose for court scenes, honour guards and story moments. Overall 0.779 x 1.315 x 1.414 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the footprint. Rigid node-transform clips: bow, idle and wave. No skinning. No skinning. Legs, feet and scabbards hold their modelled stance and never move: a rigid hip swing with no knee phase would hop rather than march.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Samurai Kneeling (Legendary Warriors Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/39189/v1/model.glb Asset page: https://3dassets.dev/assets/legendary-warriors-kit-samurai-kneeling-a786de52 Description: Armoured samurai kneeling with both hands on the thighs, sword at the hip. - Dimensions (X × Y × Z): 0.779 × 1.315 × 1.414 metres - Triangles: 3.9k - Animations: bow, idle, wave - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39189/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Samurai Kneeling (Legendary Warriors Kit)
Armoured samurai kneeling with both hands on the thighs, sword at the hip.