
Loading model
About
A lookout in a bandana and a short red coat, pointing at the horizon with the right hand and a brass spyglass lowered in the left. The pointing arm waves the sighting. Overall 0.623 x 1.702 x 0.968 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the footprint. Rigid node-transform clips: bow, idle and wave. No skinning. No skinning. Legs, feet and scabbards hold their modelled stance and never move: a rigid hip swing with no knee phase would hop rather than march.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pirate Lookout (Legendary Warriors Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/39197/v1/model.glb Asset page: https://3dassets.dev/assets/legendary-warriors-kit-pirate-lookout-e359197f Description: Lookout pointing to the horizon with a spyglass in the other hand. - Dimensions (X × Y × Z): 0.623 × 1.702 × 0.968 metres - Triangles: 3.7k - Animations: bow, idle, wave - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39197/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Pirate Lookout (Legendary Warriors Kit) with my AI development tools?
How do I get started?
Which game engines and tools can I use Pirate Lookout (Legendary Warriors Kit) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Pirate Lookout (Legendary Warriors Kit) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pirate Lookout (Legendary Warriors Kit)
Lookout pointing to the horizon with a spyglass in the other hand.