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About
A gunfighter mid advance in a leather coat and a dark hat, both hands hovering over two empty holsters, weight forward. The wave twitches both hands at the holsters. No firearms are modelled: the moment before is the pose. Overall 1.078 x 1.695 x 1.047 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the footprint. Rigid node-transform clips: bow, idle and wave. No skinning. No skinning. Legs, feet and scabbards hold their modelled stance and never move: a rigid hip swing with no knee phase would hop rather than march.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cowboy Gunslinger (Legendary Warriors Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/39203/v1/model.glb Asset page: https://3dassets.dev/assets/legendary-warriors-kit-cowboy-gunslinger-7b67c142 Description: Gunfighter mid advance with both hands hovering over empty holsters. - Dimensions (X × Y × Z): 1.078 × 1.695 × 1.047 metres - Triangles: 3.7k - Animations: bow, idle, wave - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39203/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Cowboy Gunslinger (Legendary Warriors Kit)
Gunfighter mid advance with both hands hovering over empty holsters.