
About
Low poly molehill: a heap of fine soil on the lawn with a mole just showing at the top. Measures 0.65 by 0.39 by 0.62 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at y=0. Static geometry: no rig, skeleton, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Molehill (Lawn Mowing Simulator Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/27416/v1/model.glb Asset page: https://3dassets.dev/assets/lawn-mowing-simulator-kit-molehill-317986aa Description: Low poly molehill: a heap of fine soil on the lawn with a mole just showing at the top. - Dimensions (X × Y × Z): 0.647 × 0.391 × 0.615 metres - Triangles: 424 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27416/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Molehill (Lawn Mowing Simulator Kit) with my AI development tools?
How do I get started?
Which game engines and tools can I use Molehill (Lawn Mowing Simulator Kit) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Molehill (Lawn Mowing Simulator Kit) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Molehill (Lawn Mowing Simulator Kit)
Low poly molehill: a heap of fine soil on the lawn with a mole just showing at the top.