
About
Low poly clipped hedge corner that turns a hedge run through ninety degrees, matching the 2 m hedge block. Measures 1.50 by 1.23 by 1.46 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at y=0. Turns the hedge run: east and north ports at y=0.5, one metre from the corner centre. Static geometry: no rig, skeleton, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hedge corner (Lawn Mowing Simulator Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/27391/v1/model.glb Asset page: https://3dassets.dev/assets/lawn-mowing-simulator-kit-hedge-corner-66258f0d Description: Low poly clipped hedge corner that turns a hedge run through ninety degrees, matching the 2 m hedge block. - Dimensions (X × Y × Z): 1.5 × 1.231 × 1.459 metres - Triangles: 696 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27391/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Hedge corner (Lawn Mowing Simulator Kit) with my AI development tools?
How do I get started?
Which game engines and tools can I use Hedge corner (Lawn Mowing Simulator Kit) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Hedge corner (Lawn Mowing Simulator Kit) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hedge corner (Lawn Mowing Simulator Kit)
Low poly clipped hedge corner that turns a hedge run through ninety degrees, matching the 2 m hedge block.