
About
Cocoa is a squishy translucent jelly stress-ball character in clear cocoa brown, pulled tall and narrow with a pinched waist, the face drawn in with it. Dense smooth body with dark glossy bean eyes, curved brows, a small mouth and pale cheek blushes that read through the jelly, plus two rounded bear ears. Dimensions 0.20 x 0.43 x 0.19 m (X x Y x Z). Metre units, +Y up, +Z forward, origin on the footprint at floor level. Static posed model, no rig, skeleton or soft-body data; the idle is a rigid bob of the whole body. The four states of this character ship as four separate posed models rather than one deforming mesh, because glTF carries no soft-body data. Both bear ears are their own nodes on pivots at the crown. Rigid node-transform clips: bob and tilt. No skinning.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cocoa Jelly Character Stretched (Jelly Friends Playroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/27626/v1/model.glb Asset page: https://3dassets.dev/assets/jelly-friends-playroom-jelly-cocoa-stretched-a5e3b8b9 Description: Free 3D jelly character stress ball, Cocoa, pulled tall and narrow with a pinched waist, the face drawn in with it. Translucent clear cocoa brown squishy body with two rounded bear ears, game asset for a cute slime mascot. - Dimensions (X × Y × Z): 0.202 × 0.435 × 0.19 metres - Triangles: 10.2k - Animations: bob, tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27626/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cocoa Jelly Character Stretched (Jelly Friends Playroom)
Free 3D jelly character stress ball, Cocoa, pulled tall and narrow with a pinched waist, the face drawn in with it. Translucent clear cocoa brown squishy body with two rounded bear ears, game asset for a cute slime mascot.