3DAssets.dev

Loading model

About

The pitch a trader hires by the day: four steel posts and a head frame carrying a striped canvas canopy with a scalloped valance, over a boarded timber counter with a raked display back, a price rail and a blank valance board. Dimensions 2.95 by 2.76 by 2.72 m (X by Y by Z). Metre units, +Y up, customer or aisle side toward +Z, resting on y=0. Connectors: stall-left, stall-right (type market-stall). Couple the stalls on their side ports to build a row down an aisle, and turn the row with the corner unit. Every fascia, sign, board and label is blank: no market, shop, brand or trader name appears anywhere in this pack. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Open stall unit with counter and canopy (Indoor Market Hall and Traders)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34850/v1/model.glb
Asset page: https://3dassets.dev/assets/indoor-market-hall-and-traders-open-stall-unit-5124bc70
Description: The pitch a trader hires by the day: four steel posts and a head frame carrying a striped canvas canopy with a scalloped valance, over a boarded timber counter with a raked display back, a price rail and a blank valance board.

- Dimensions (X × Y × Z): 2.95 × 2.765 × 2.723 metres
- Triangles: 2.5k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34850/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Open stall unit with counter and canopy (Indoor Market Hall and Traders)

The pitch a trader hires by the day: four steel posts and a head frame carrying a striped canvas canopy with a scalloped valance, over a boarded timber counter with a raked display back, a price rail and a blank valance board.

Download asset · 106.3 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 11 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 8 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 7 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 7 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 6 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 6 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 6 ↓
Causeway Watch Lodge (Bellroot Fen Floodward Marches)Animated

Causeway Watch Lodge (Bellroot Fen Floodward Marches)

Narrow watch lodge bridging a clear low causeway, with enclosed observation room, framed amber viewing lights, fitted desk and full roof over two masonry abutments.

@3dassets38.9k tris · 5 ↓
Flood Oath Hall (Bellroot Fen Floodward Marches)Animated

Flood Oath Hall (Bellroot Fen Floodward Marches)

Raised octagonal oath chamber with full conical reed roof, inward bench ring, joined perimeter piers and an open hinged entrance reached by supported stairs.

@3dassets26.8k tris · 5 ↓
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 5 ↓
Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Same canonical gallery bay with deliberate central roof opening for the fitted daylight shaft.

@3dassets2.9k tris · 4 ↓
Mezzanine Stair (Car Factory Production Line)

Mezzanine Stair (Car Factory Production Line)

Free 3D model of a straight steel stair up to a 3.6 m mezzanine with yellow handrails, a modular access stair for a car factory game asset kit.

@3dassets660 tris · 4 ↓

Similar assets

Open stall unit, blue livery (Indoor Market Hall and Traders)

Open stall unit, blue livery (Indoor Market Hall and Traders)

The same stall with its counter boarding and valance in the hall's blue livery under the same striped canopy, so neighbouring pitches in one row are told apart at a glance.

@3dassets2.5k tris
Corner stall unit (Indoor Market Hall and Traders)

Corner stall unit (Indoor Market Hall and Traders)

The square unit that turns a row through 90 degrees: canopies on both open faces, an L of boarded counter round the corner with a mitred timber top in the knee, and the same posts, valance and head frame as the straight stall.

@3dassets4.1k tris
Stall back shelving unit (Indoor Market Hall and Traders)

Stall back shelving unit (Indoor Market Hall and Traders)

The stocked shelf unit that closes the back of a pitch: four timber decks 2.05 m high carrying blank cartons and bundles, with two open crates and a base deck underneath for the day's reserve stock.

@3dassets4.5k tris
Lock up stall unit, shutter up (Indoor Market Hall and Traders)

Lock up stall unit, shutter up (Indoor Market Hall and Traders)

The same unit trading: the shutter is modelled rolled into its box instead of hanging in the opening, so the counter, the stocked shelves and the interior are open to the aisle without animating anything.

@3dassets3.6k tris
Gazebo Stall with Canopy (Street Food Market and Food Trucks)

Gazebo Stall with Canopy (Street Food Market and Food Trucks)

A 3 m square pop up gazebo pitch: four steel legs on footplates, an eaves frame with rafters to the ridge, a red pitched canopy with a scalloped valance, a back and two side sheets, a timber serving counter across the front and a painted name board over it.

@3dassets396 tris
Counter back shelf unit (Fast Food Counter and Drive-Thru)

Counter back shelf unit (Fast Food Counter and Drive-Thru)

A 1.2 m stainless back-counter bench on tubular legs with a wire undershelf and two overshelves on posts, sized to sit behind the counter run.

@3dassets1.3k tris · 1 ↓
Folding Trader Stall (Trading Post and Barter Market)

Folding Trader Stall (Trading Post and Barter Market)

Folding Trader Stall: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets1.5k tris
Lock up stall unit with roller shutter (Indoor Market Hall and Traders)Animated

Lock up stall unit with roller shutter (Indoor Market Hall and Traders)

The shuttered unit that lines a market hall wall: a painted timber carcass 3 m wide and 2.4 m deep with party walls, a stone deck, a fascia with a blank sign band, a serving counter and stocked back shelves, and a corrugated roller shutter in its box.

@3dassets5.6k tris
Stall counter module (Indoor Market Hall and Traders)

Stall counter module (Indoor Market Hall and Traders)

The 1.5 m boarded counter a trader couples into any length of frontage: a timber trestle frame with a red boarded front, a 0.95 m deck with a back upstand and an undershelf of blank paper bags and cartons.

@3dassets1.3k tris
Locker Room Stall Unit (Ice Hockey Arena and Locker Room)

Locker Room Stall Unit (Ice Hockey Arena and Locker Room)

A 1.2 m locker room stall 2.05 m tall: a timber back panel and cheeks, a bench seat at 460 mm, a boot shelf under it, a top shelf, three hooks and a blue name plate. Units butt on the 1.2 m module through stall-left and stall-right, so a run of them lines a wall.

@3dassets704 tris
Prize Counter with Shelving (Laser Tag Arena and Activity Centre)Animated

Prize Counter with Shelving (Laser Tag Arena and Activity Centre)

A 2.1 m prize counter: a cyan panelled counter with a pale top under a glass display cap on chrome posts, a staff drawer at the back, four prizes on the top, and a four shelf bay behind it stacked with twenty four bright prize boxes.

@3dassets3.1k tris
Lock up stall unit, red livery (Indoor Market Hall and Traders)Animated

Lock up stall unit, red livery (Indoor Market Hall and Traders)

The same unit painted in the hall's market red instead of the blue, so a row of lock ups reads as separate businesses. Geometry, ports and shutter are identical.

@3dassets5.6k tris