3DAssets.dev

Loading model

About

The same stick with a heel curve blade: the bend sits right at the heel and the toe runs straight off it, the pattern a player who shoots off the back foot picks. Metre units, +Y up, the ice or user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Hockey Stick, Heel Curve (Ice Hockey Arena and Locker Room)” asset in my project.

Model: https://cdn.3dassets.dev/assets/33716/v1/model.glb
Asset page: https://3dassets.dev/assets/ice-hockey-arena-and-locker-room-hockey-stick-heel-cur-ce0898c1
Description: The same stick with a heel curve blade: the bend sits right at the heel and the toe runs straight off it, the pattern a player who shoots off the back foot picks.

- Dimensions (X × Y × Z): 0.346 × 0.048 × 1.438 metres
- Triangles: 864
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33716/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Hockey Stick, Heel Curve (Ice Hockey Arena and Locker Room)

The same stick with a heel curve blade: the bend sits right at the heel and the toe runs straight off it, the pattern a player who shoots off the back foot picks.

Download asset · 36.7 KB

More in Props & Furniture

Mesh Stillage (Car Factory Production Line)

Mesh Stillage (Car Factory Production Line)

Free 3D model of a stackable mesh stillage holding loose parts, a factory logistics container for a car factory game asset kit.

@3dassets4.4k tris · 10 ↓
Pallet With Parts Crates (Car Factory Production Line)

Pallet With Parts Crates (Car Factory Production Line)

Free 3D model of a wooden pallet stacked with three parts crates and a strap, factory logistics stock for a car factory game asset kit.

@3dassets1.6k tris · 9 ↓
Six Slot Rod Rack (Fishing Harbour and Boats)

Six Slot Rod Rack (Fishing Harbour and Boats)

Freestanding timber storage rack with drilled-style upper slots and six rubber-lined foot cups.

@3dassets3.2k tris · 5 ↓
Departure Board Arrivals (Airport Terminal and Ground Operations)

Departure Board Arrivals (Airport Terminal and Ground Operations)

The same flight information display in the amber header colour, for signing the arrivals hall from the same fabrication.

@3dassets360 tris · 4 ↓
Gate Seating Row (Airport Terminal and Ground Operations)

Gate Seating Row (Airport Terminal and Ground Operations)

Four seat gate lounge beam: a steel spine on two splayed sled feet carrying four moulded seat pans, raked backs and cast armrests between every place.

@3dassets400 tris · 4 ↓
Self Service Kiosk (Airport Terminal and Ground Operations)

Self Service Kiosk (Airport Terminal and Ground Operations)

Free-standing self-service check-in kiosk: a weighted disc pedestal, a body with a raked touchscreen, a boarding-pass slot and card reader, and an illuminated header panel.

@3dassets272 tris · 4 ↓
Angler’s Umbrella (Fishing Harbour and Boats)

Angler’s Umbrella (Fishing Harbour and Boats)

Eight-panel orange and ivory shelter with exposed spokes, pointed finial and ground spike.

@3dassets488 tris · 4 ↓
Folding Fishing Stool (Fishing Harbour and Boats)

Folding Fishing Stool (Fishing Harbour and Boats)

Cross-braced stool with woven canvas seat, capped tubing and hinge bolts.

@3dassets292 tris · 4 ↓
Insulated Catch Cooler (Fishing Harbour and Boats)

Insulated Catch Cooler (Fishing Harbour and Boats)

Rounded hard cooler with recessed lid, two buckled straps, drain plug and side handles.

@3dassets448 tris · 4 ↓
Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)Animated

Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)

Two-guide tide-following mooring ring with captive timber slide blocks, bronze crosspiece, upper and lower travel stops and anchored stone foot. Follow-tide slides only the ring carriage between supported stops.

@3dassets4.8k tris · 3 ↓
Root Resin Lamp (Bellroot Fen Floodward Marches)

Root Resin Lamp (Bellroot Fen Floodward Marches)

Closed bronze resin fuel chamber with a framed thick-walled translucent amber diffuser, seated burner, filler cap and carrying loop. No shader haze or embedded light.

@3dassets4.7k tris · 3 ↓
Flood Archive Hanging File Chest (Bellroot Fen Floodward Marches)Animated

Flood Archive Hanging File Chest (Bellroot Fen Floodward Marches)

Gasketed flood-record chest with eight individually clamped suspended files on metal rails, supported rear hinges and two lid straps. Open-close reveals the genuine hollow archive interior.

@3dassets8.9k tris · 3 ↓

Similar assets

Hockey Stick, Toe Curve (Ice Hockey Arena and Locker Room)

Hockey Stick, Toe Curve (Ice Hockey Arena and Locker Room)

The same stick with a toe curve blade: a straight heel opening into a hooked toe, longer and narrower, for a quick release.

@3dassets864 tris
Hockey Stick (Ice Hockey Arena and Locker Room)

Hockey Stick (Ice Hockey Arena and Locker Room)

A 1.32 m senior hockey stick lying flat as it lies on the ice: a taped butt and knob, a composite shaft and a 300 mm mid curve blade set at the lie angle, wrapped with white tape. The blade curve is modelled, not textured.

@3dassets864 tris
Goalie Stick (Ice Hockey Arena and Locker Room)

Goalie Stick (Ice Hockey Arena and Locker Room)

A goalkeeper stick lying flat: a taped butt and knob, a shaft stepping into a 580 mm white paddle with a blue heel band, and a 340 mm blade at the lie angle wrapped with blue tape. Bigger in every dimension than a player stick beside it.

@3dassets992 tris
Fitted casework connector cases (Fitted Kitchen and Bathroom Builder)

Fitted casework connector cases (Fitted Kitchen and Bathroom Builder)

Independent test assemblies proving every connector type in the pack: a straight base run, a base corner starting a returning run, a straight wall run at 1500 mm, a wall corner starting a returning run, and a straight tall run. Each pairing is asserted in the pack connections...

@3dassets11.4k tris
Stick Rack (Ice Hockey Arena and Locker Room)

Stick Rack (Ice Hockey Arena and Locker Room)

A 1.3 m stick rack: a steel base with two uprights, two rails and seven pairs of blue dividers, so a team hangs its sticks butt up in the room. Nothing on it moves; place sticks against it rather than expecting a clip.

@3dassets1.2k tris
Right hand drift curve (Underground Mine and Shaft Works)

Right hand drift curve (Underground Mine and Shaft Works)

A quarter turn drift on a 4 m radius grid, running from the north face to the east face with lights on the outer wall and a compressed air line following the curve.

@3dassets2.0k tris
Mine connector cases (Underground Mine and Shaft Works)

Mine connector cases (Underground Mine and Shaft Works)

Independent test rows proving each connector type: drift ports joining a straight to a curve, a tee, a cross, a ramp and a widened chamber; narrow gauge rail ports joining straight and curved panels through a turnout; and ventilation duct ports joining a straight run to a bend.

@3dassets11.2k tris
Apron And Belt Connector Cases (Airport Terminal and Ground Operations)

Apron And Belt Connector Cases (Airport Terminal and Ground Operations)

Independent test assemblies for both connector types. The belt run joins two straight conveyor modules, a quarter turn onto a branch straight, an inclined module lifting a run one metre, a sorting junction taking a straight outlet and a curved branch. The apron run joins...

@3dassets5.4k tris
Hockey Gloves (Ice Hockey Arena and Locker Room)

Hockey Gloves (Ice Hockey Arena and Locker Room)

A pair of hockey gloves sitting palm down: blue backs with segmented fingers, white flared cuffs, red thumbs and a cuff trim. Modelled as one pair in one file, so a stall is dressed with one placement.

@3dassets1.9k tris
Overland conveyor module, 30 degree horizontal curve (Ore Processing and Haulage Plant)

Overland conveyor module, 30 degree horizontal curve (Ore Processing and Haulage Plant)

A 12 m conveyor module turning 30 degrees on a 22.9 m radius: curved stringers on braced bents set square to the arc, the troughed belt and idler frames rotated to follow the curve, and a curved walkway with handrails and a toe board on the outside of the turn.

@3dassets3.2k tris
Connector Cases (Cold War Missile Silo and Command Bunker)

Connector Cases (Cold War Missile Silo and Command Bunker)

Every connector type asserted in one layout: straight to straight, straight to corner and corner to straight on the 4 metre fence grid, straight to end bay, a gate between two straights, and the launch tube mated to its headworks collar on the silo-tube port. Layout artifact...

@3dassets12.5k tris
Quick-service connector cases (Fast Food Counter and Drive-Thru)

Quick-service connector cases (Fast Food Counter and Drive-Thru)

Independent test assemblies proving every connector type in this pack: a counter run through an end cap, straight modules, a till position and a corner return; a lane kerb run through a straight, a 90 degree curve and a bull-nosed end; a queue rail run with a terminating end...

@3dassets10.1k tris