
Loading model
About
The same stick with a heel curve blade: the bend sits right at the heel and the toe runs straight off it, the pattern a player who shoots off the back foot picks. Metre units, +Y up, the ice or user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hockey Stick, Heel Curve (Ice Hockey Arena and Locker Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/33716/v1/model.glb Asset page: https://3dassets.dev/assets/ice-hockey-arena-and-locker-room-hockey-stick-heel-cur-ce0898c1 Description: The same stick with a heel curve blade: the bend sits right at the heel and the toe runs straight off it, the pattern a player who shoots off the back foot picks. - Dimensions (X × Y × Z): 0.346 × 0.048 × 1.438 metres - Triangles: 864 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33716/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hockey Stick, Heel Curve (Ice Hockey Arena and Locker Room)
The same stick with a heel curve blade: the bend sits right at the heel and the toe runs straight off it, the pattern a player who shoots off the back foot picks.