
Loading model
About
An upper arm muscle group at double size on a base: bone core, biceps and triceps bellies with pale tendon cords to each end. Overall 0.44 by 0.15 by 0.35 m (X by Y by Z). Metres, +Y up, front toward +Z, resting on y=0. Static geometry; the tendons narrow into cords at both ends of the bellies. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Arm Muscle Model (Human Anatomy and Education Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/38961/v1/model.glb Asset page: https://3dassets.dev/assets/human-anatomy-and-education-kit-arm-muscle-model-95462c7e Description: An upper arm muscle group at double size on a base: bone core, biceps and triceps bellies with pale tendon cords to each end. - Dimensions (X × Y × Z): 0.44 × 0.154 × 0.352 metres - Triangles: 724 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38961/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Arm Muscle Model (Human Anatomy and Education Kit)
An upper arm muscle group at double size on a base: bone core, biceps and triceps bellies with pale tendon cords to each end.