3DAssets.dev

Loading model

About

A 1.2 m corridor alcove recessed 620 mm: a back panel, two returns and a head with a timber lintel, holding an ice machine with a named pivoted flap and drip grille and a glazed vending cabinet with three shelf rows, a keypad and a delivery flap. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: flap-ice. Connectors run-left and run-right of type corridor-run. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Ice and vending alcove (Hotel and Resort Operations)” asset in my project.

Model: https://cdn.3dassets.dev/assets/25826/v1/model.glb
Asset page: https://3dassets.dev/assets/hotel-and-resort-operations-corridor-ice-vending-alcov-2a840180
Description: A 1.2 m corridor alcove recessed 620 mm: a back panel, two returns and a head with a timber lintel, holding an ice machine with a named pivoted flap and drip grille and a glazed vending cabinet with three shelf rows, a keypad and a delivery flap.

- Dimensions (X × Y × Z): 1.2 × 2.7 × 0.74 metres
- Triangles: 2.2k
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25826/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Ice and vending alcove (Hotel and Resort Operations)

A 1.2 m corridor alcove recessed 620 mm: a back panel, two returns and a head with a timber lintel, holding an ice machine with a named pivoted flap and drip grille and a glazed vending cabinet with three shelf rows, a keypad and a delivery flap.

Download asset · 105.0 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 37 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 36 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 34 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 34 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 33 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 31 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 31 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 31 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 31 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 31 ↓

Similar assets

Ice Surface Pan, 2 m (Ice Hockey Arena and Locker Room)

Ice Surface Pan, 2 m (Ice Hockey Arena and Locker Room)

A 2 m square ice pan, 60 mm deep: a dark service frame carrying a pale blue ice slab proud of it. Pans tile on a 2 m grid through ice-left, ice-right, ice-front and ice-back, so a rink is laid out module by module and the marked pans drop into the run.

@3dassets128 tris · 9 ↓
Reception back wall with blank sign panel (Office Lobby and Building Facilities)

Reception back wall with blank sign panel (Office Lobby and Building Facilities)

A 3.0 m by 2.6 m reception back wall: five timber panel boards with shadow gaps, a blank raised sign panel on four standoffs carrying no lettering or mark, an accent light reveal and a dark skirting band.

@3dassets704 tris · 14 ↓
Dasher Board Panel, 2 m (Ice Hockey Arena and Locker Room)

Dasher Board Panel, 2 m (Ice Hockey Arena and Locker Room)

A 2 m dasher board module 1.07 m tall: a white kicked panel with a yellow kick plate on the ice face, a blue cap rail and two steel back posts. Panels butt on the 2 m module through board-left and board-right, so a run closes a rink and the glass module drops on top.

@3dassets320 tris · 13 ↓
Corridor Panel Radiator (University Lecture Hall and Campus)

Corridor Panel Radiator (University Lecture Hall and Campus)

A 1.2 m double panel corridor radiator on wall brackets at 120 mm: finned panels with a top grille, a thermostatic head one end and a lockshield the other.

@3dassets2.0k tris · 7 ↓
Illuminated back panel (Retail Store Fixtures and Mall)

Illuminated back panel (Retail Store Fixtures and Mall)

A 1.2 m illuminated back panel for a wall bay: an aluminium frame with a blank diffuser face, a recessed base channel and rear standoffs.

@3dassets320 tris · 7 ↓
Ice machine alcove (Backrooms and Liminal Spaces Kit)

Ice machine alcove (Backrooms and Liminal Spaces Kit)

Unlit ice dispenser occupies a shallow wall-backed service recess.

@3dassets5.0k tris · 8 ↓
Corridor wall module, upholstered panels (Hotel and Resort Operations)

Corridor wall module, upholstered panels (Hotel and Resort Operations)

A 1.2 m corridor wall module with four welted upholstered panels between three timber stiles, a dado rail, deep skirting and a capping rail.

@3dassets2.0k tris · 13 ↓
Greybox wall with blind recess niche (Modular Greybox Architecture Kit)

Greybox wall with blind recess niche (Modular Greybox Architecture Kit)

A 4 m wall with a 1.2 m by 2.2 m blind niche recessed 0.12 m into the front face, backed by a dark panel. Lockers, vending, shrines and cover alcoves.

@3dassets180 tris · 7 ↓
Fixed booth 2 seat, timber backs (Fast Food Counter and Drive-Thru)

Fixed booth 2 seat, timber backs (Fast Food Counter and Drive-Thru)

The two seat fixed booth with timber-look bench boxes and divider backs; geometry is unchanged.

@3dassets4.3k tris · 9 ↓
Bench desk, back-to-back pair (Downtown Office Interiors)

Bench desk, back-to-back pair (Downtown Office Interiors)

A single back-to-back bench desk pair: two 1.6 m positions facing each other across a lidded cable spine, 1.6 m overall depth, on two A-frame legs.

@3dassets2.6k tris · 12 ↓
Back-to-back concourse bench (Retail Store Fixtures and Mall)

Back-to-back concourse bench (Retail Store Fixtures and Mall)

A 1.8 m back-to-back concourse bench: two slatted seats sharing a central raked backrest on cast frames, seating six in a mall aisle.

@3dassets1.7k tris · 11 ↓
Framed corridor artwork panel (Hotel and Resort Operations)

Framed corridor artwork panel (Hotel and Resort Operations)

A 0.62 by 0.82 m framed artwork panel: a deep timber frame, a mount board and a raised accent field; mount at 1.0 m to the underside.

@3dassets192 tris · 12 ↓