
About
A 1.4 m paint mixing back shelf: three tiers of base tins with a spill lip, a stirring stick trough and a shaker clamp platform at the end of the run. Modelled in metres, +Y up, with the user or aisle side toward +Z and the piece resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Paint base and tint shelf (Hardware Store and DIY Warehouse)” asset in my project. Model: https://cdn.3dassets.dev/assets/23890/v1/model.glb Asset page: https://3dassets.dev/assets/hardware-store-and-diy-warehouse-paint-tinting-shelf-aa65a368 Description: A 1.4 m paint mixing back shelf: three tiers of base tins with a spill lip, a stirring stick trough and a shaker clamp platform at the end of the run. - Dimensions (X × Y × Z): 1.4 × 1.7 × 0.423 metres - Triangles: 5.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23890/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Paint base and tint shelf (Hardware Store and DIY Warehouse)
A 1.4 m paint mixing back shelf: three tiers of base tins with a spill lip, a stirring stick trough and a shaker clamp platform at the end of the run.