
Loading model
About
A 65 mm wooden tee peg with a cupped head, standing point down. Dimensions 0.02 by 0.07 by 0.02 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Fairway low-poly palette: mown green, rough green, bunker sand, hazard water, timber, white, charcoal and clay red. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Golf Tee Peg (Golf Course and Clubhouse)” asset in my project. Model: https://cdn.3dassets.dev/assets/33486/v1/model.glb Asset page: https://3dassets.dev/assets/golf-course-and-clubhouse-golf-tee-peg-c3b841ef Description: A 65 mm wooden tee peg with a cupped head, standing point down. - Dimensions (X × Y × Z): 0.024 × 0.065 × 0.024 metres - Triangles: 56 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33486/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Golf Tee Peg (Golf Course and Clubhouse) with my AI development tools?
How do I get started?
Which game engines and tools can I use Golf Tee Peg (Golf Course and Clubhouse) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Golf Tee Peg (Golf Course and Clubhouse) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Golf Tee Peg (Golf Course and Clubhouse)
A 65 mm wooden tee peg with a cupped head, standing point down.