
Loading model
About
A tee side ball washer: a charcoal housing on a post with a hinged lid that lifts, a water trough inside and a towel hanging from a timber arm. Dimensions 0.56 by 1.23 by 0.44 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: lid at (0.00, 1.15, -0.16) m. The lid is hinged along its back edge. The towel and the brushes inside the housing are modelled solid and never move. Fairway low-poly palette: mown green, rough green, bunker sand, hazard water, timber, white, charcoal and clay red. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ball Washer (Golf Course and Clubhouse)” asset in my project. Model: https://cdn.3dassets.dev/assets/33476/v1/model.glb Asset page: https://3dassets.dev/assets/golf-course-and-clubhouse-ball-washer-4e7d383a Description: A tee side ball washer: a charcoal housing on a post with a hinged lid that lifts, a water trough inside and a towel hanging from a timber arm. - Dimensions (X × Y × Z): 0.56 × 1.234 × 0.44 metres - Triangles: 128 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33476/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Ball Washer (Golf Course and Clubhouse) with my AI development tools?
How do I get started?
Which game engines and tools can I use Ball Washer (Golf Course and Clubhouse) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ball Washer (Golf Course and Clubhouse) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ball Washer (Golf Course and Clubhouse)
A tee side ball washer: a charcoal housing on a post with a hinged lid that lifts, a water trough inside and a towel hanging from a timber arm.