
About
Solid steel punty with widened working end and a timber grip, stored upright. Dimensions 0.04 × 1.67 × 0.04 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Oxidized iron, orange firebrick and amber glass. Transparent materials use ordinary glTF transmission and may appear opaque in some viewers. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Punty Rod (Glassblowing Studio and Gallery)” asset in my project. Model: https://cdn.3dassets.dev/assets/29590/v1/model.glb Asset page: https://3dassets.dev/assets/glassblowing-studio-and-gallery-punty-rod-ec269ef4 Description: Solid steel punty with widened working end and a timber grip, stored upright. - Dimensions (X × Y × Z): 0.042 × 1.67 × 0.042 metres - Triangles: 480 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29590/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Punty Rod (Glassblowing Studio and Gallery)
Solid steel punty with widened working end and a timber grip, stored upright.