
About
Open cylindrical optic mold with sixteen inward-facing vertical ribs and two reinforcing hoops. Dimensions 0.40 × 0.36 × 0.40 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Oxidized iron, orange firebrick and amber glass. Transparent materials use ordinary glTF transmission and may appear opaque in some viewers. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Optic Mold (Glassblowing Studio and Gallery)” asset in my project. Model: https://cdn.3dassets.dev/assets/29596/v1/model.glb Asset page: https://3dassets.dev/assets/glassblowing-studio-and-gallery-optic-mold-18c4f29f Description: Open cylindrical optic mold with sixteen inward-facing vertical ribs and two reinforcing hoops. - Dimensions (X × Y × Z): 0.4 × 0.361 × 0.4 metres - Triangles: 4.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29596/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Optic Mold (Glassblowing Studio and Gallery)
Open cylindrical optic mold with sixteen inward-facing vertical ribs and two reinforcing hoops.