
About
Hollow blue glass vase with twelve raised flutes following the belly, thick rim and closed foot. Dimensions 0.42 × 0.56 × 0.42 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Oxidized iron, orange firebrick and amber glass. Transparent materials use ordinary glTF transmission and may appear opaque in some viewers. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fluted Vase (Glassblowing Studio and Gallery)” asset in my project. Model: https://cdn.3dassets.dev/assets/29628/v1/model.glb Asset page: https://3dassets.dev/assets/glassblowing-studio-and-gallery-fluted-vase-53ed7e98 Description: Hollow blue glass vase with twelve raised flutes following the belly, thick rim and closed foot. - Dimensions (X × Y × Z): 0.416 × 0.56 × 0.416 metres - Triangles: 3.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29628/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Fluted Vase (Glassblowing Studio and Gallery)
Hollow blue glass vase with twelve raised flutes following the belly, thick rim and closed foot.