
About
Six-chamber revolver Dimensions 0.06 × 0.22 × 0.26 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Blued steel, galvanised frames, walnut, polymer and canvas. Static geometry; no rig, animation, collision or navigation data. Rigid node-transform clips spin work the named parts on their own pivots; there is no skinning. +Z faces front.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Six-chamber revolver (FPS Weapon Set and Firing Range)” asset in my project. Model: https://cdn.3dassets.dev/assets/19432/v1/model.glb Asset page: https://3dassets.dev/assets/fps-weapon-set-and-firing-range-revolver-ac72e5a4 Description: Six-chamber revolver with original detailed construction in metres. - Dimensions (X × Y × Z): 0.062 × 0.218 × 0.261 metres - Triangles: 8.5k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19432/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Six-chamber revolver (FPS Weapon Set and Firing Range)
Six-chamber revolver with original detailed construction in metres.