
About
Range flag Dimensions 0.74 × 2.26 × 0.36 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Blued steel, galvanised frames, walnut, polymer and canvas. Static geometry; no rig, animation, collision or navigation data. Static visual asset only; no working mechanism. +Z faces front. Named parts have pivots.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Range flag (FPS Guns and Shooting Range)” asset in my project. Model: https://cdn.3dassets.dev/assets/19503/v1/model.glb Asset page: https://3dassets.dev/assets/fps-weapon-set-and-firing-range-range-flag-fb6c5398 Description: Range flag with original detailed construction in metres. - Dimensions (X × Y × Z): 0.745 × 2.26 × 0.36 metres - Triangles: 300 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19503/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Range flag (FPS Guns and Shooting Range) with my AI development tools?
How do I get started?
Which game engines and tools can I use Range flag (FPS Guns and Shooting Range) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Range flag (FPS Guns and Shooting Range) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Range flag (FPS Guns and Shooting Range)
Range flag with original detailed construction in metres.