
About
Colour variant of the 800 mm vanity: identical geometry with the drawer fronts remapped to the ceramic white finish. Measured extent 0.820 x 0.828 x 0.528 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: drawer-1, drawer-2. Connectors run-left and run-right of type base-run. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bathroom vanity unit 800 in gloss white (Fitted Kitchen and Bathroom Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/9205/v2/model.glb Asset page: https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-vanity-800-gloss-w-d2df6a4e Description: 800 mm vanity finished in gloss white rather than the pack default front colour. - Dimensions (X × Y × Z): 0.82 × 0.828 × 0.528 metres - Triangles: 1.5k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9205/v2/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Bathroom vanity unit 800 in gloss white (Fitted Kitchen and Bathroom Builder)
800 mm vanity finished in gloss white rather than the pack default front colour.