
About
Floor standing vanity on a 100 mm recessed plinth: 600 by 460 mm, 800 mm to the carcass top and 828 mm to the ceramic worktop, with an inset rectangular bowl and a chrome waste. Measured extent 0.620 x 0.828 x 0.528 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: drawer-1, drawer-2. Connectors run-left and run-right of type base-run. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bathroom vanity unit 600 (Fitted Kitchen and Bathroom Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/9135/v2/model.glb Asset page: https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-vanity-600-59b8a82c Description: 600 mm floor standing vanity: two named drawer fronts, a ceramic top with an inset bowl and a chrome waste. - Dimensions (X × Y × Z): 0.62 × 0.828 × 0.528 metres - Triangles: 1.5k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9135/v2/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Bathroom vanity unit 600 (Fitted Kitchen and Bathroom Builder)
600 mm floor standing vanity: two named drawer fronts, a ceramic top with an inset bowl and a chrome waste.