
About
Fitted tall unit on the stream grid: 2220 mm high on a 100 mm recessed plinth, 580 mm deep, so the top aligns with a wall run hung at 1500 mm. One high shelf leaves a full height void for brooms and a vacuum; a single door is hinged on its left edge. Measured extent 0.600 x 2.220 x 0.641 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: door-left. Connectors run-left and run-right of type tall-run. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Kitchen broom cupboard 600 (Fitted Kitchen and Bathroom Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/17838/v1/model.glb Asset page: https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-tall-600-broom-cup-beda64ad Description: 600 mm tall broom cupboard: a single deep void with one high shelf and a full height door. - Dimensions (X × Y × Z): 0.6 × 2.22 × 0.641 metres - Triangles: 704 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17838/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Kitchen broom cupboard 600 (Fitted Kitchen and Bathroom Builder)
600 mm tall broom cupboard: a single deep void with one high shelf and a full height door.