
About
Compact bench blade vise with padded separated jaws, screw shaft and sliding operating bar. Dimensions 0.38 × 0.23 × 0.20 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original brushed aluminium, blue vinyl and white fencing fabric. Metres; static geometry, no animation or collision. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Blade Repair Vise (Fencing Club and Tournament Piste)” asset in my project. Model: https://cdn.3dassets.dev/assets/31235/v1/model.glb Asset page: https://3dassets.dev/assets/fencing-club-and-tournament-piste-blade-repair-vise-2c123b3d Description: Compact bench blade vise with padded separated jaws, screw shaft and sliding operating bar. - Dimensions (X × Y × Z): 0.376 × 0.225 × 0.2 metres - Triangles: 2.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31235/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Blade Repair Vise (Fencing Club and Tournament Piste)
Compact bench blade vise with padded separated jaws, screw shaft and sliding operating bar.