
About
salt lick block with usable physical construction and a stable ground pivot. Faceted low-poly study, dimensions 0.48 × 0.34 × 0.45 metres. Shared warm untextured colours. +Y up, +Z forward, grounded base and footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “salt lick block (Farm Animals and Barnyard)” asset in my project. Model: https://cdn.3dassets.dev/assets/5039/v1/model.glb Asset page: https://3dassets.dev/assets/farm-livestock-and-barnyard-salt-lick-block-3d0fd3d5 Description: salt lick block with usable physical construction and a stable ground pivot. - Dimensions (X × Y × Z): 0.48 × 0.34 × 0.45 metres - Triangles: 24 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5039/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
salt lick block (Farm Animals and Barnyard)
salt lick block with usable physical construction and a stable ground pivot.