
About
Donkey standing square with all four hooves on the ground and the head carried level, about 1.18 m at the withers. Dimensions 0.40 x 1.67 x 1.98 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Yard low-poly palette of flat muted colours, no textures. Static posed figure; no rig or animation. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Donkey Standing (Bay) (Horse Stables and Equestrian Yard)” asset in my project. Model: https://cdn.3dassets.dev/assets/23769/v1/model.glb Asset page: https://3dassets.dev/assets/equestrian-yard-and-stables-donkey-standing-05bb4b98 Description: Donkey standing square with all four hooves on the ground and the head carried level, about 1.18 m at the withers. - Dimensions (X × Y × Z): 0.399 × 1.671 × 1.977 metres - Triangles: 2.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23769/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Donkey Standing (Bay) (Horse Stables and Equestrian Yard)
Donkey standing square with all four hooves on the ground and the head carried level, about 1.18 m at the withers.