
About
Pit entry signal light. Bounds 0.400 x 2.100 x 0.400 metres (X/Y/Z). +Y up, nose +Z. Wheels, doors and covers have named pivot nodes where present. Static geometry; no rig. No collision or navigation data. Restrained eight-material family with blank signs and no real team branding.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pit entry signal light (Endurance and GT Race Cars and Paddock)” asset in my project. Model: https://cdn.3dassets.dev/assets/14894/v1/model.glb Asset page: https://3dassets.dev/assets/endurance-and-gt-paddock-pit-entry-light-c0bf5335 Description: Pit entry signal light with original generic endurance racing construction. - Dimensions (X × Y × Z): 0.4 × 2.1 × 0.4 metres - Triangles: 196 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/14894/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pit entry signal light (Endurance and GT Race Cars and Paddock)
Pit entry signal light with original generic endurance racing construction.