
About
Thick ornamental gable closure for a roof end. Metres, +Y up, +Z forward, base-centred origin. Original stylized premium geometry with bevelled edges and modelled fittings. Static geometry; no simulation, collision or navmesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Forge hall roof end (Dwarven Runeforge Dungeon)” asset in my project. Model: https://cdn.3dassets.dev/assets/28591/v1/model.glb Asset page: https://3dassets.dev/assets/dwarven-runeforge-dungeon-dwarven-runeforge-dungeon-ha-c6d446fc Description: Forge hall roof end in basalt, copper and amber for a dwarven forge dungeon. - Dimensions (X × Y × Z): 4.5 × 1.35 × 0.289 metres - Triangles: 44 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28591/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Forge hall roof end (Dwarven Runeforge Dungeon)
Forge hall roof end in basalt, copper and amber for a dwarven forge dungeon.