
About
4 m wall with copper pilasters and raised rune. Metres, +Y up, +Z forward, base-centred origin. Original stylized premium geometry with bevelled edges and modelled fittings. Static geometry; no simulation, collision or navmesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Forge hall wall (Dwarven Runeforge Dungeon)” asset in my project. Model: https://cdn.3dassets.dev/assets/28588/v1/model.glb Asset page: https://3dassets.dev/assets/dwarven-runeforge-dungeon-dwarven-runeforge-dungeon-ha-5e68f3ad Description: Forge hall wall in basalt, copper and amber for a dwarven forge dungeon. - Dimensions (X × Y × Z): 4 × 3.5 × 0.618 metres - Triangles: 900 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28588/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Forge hall wall (Dwarven Runeforge Dungeon)
Forge hall wall in basalt, copper and amber for a dwarven forge dungeon.