3DAssets.dev
Loading model…

About

Hanging axe blade in a timber gantry; static rest position. Dimensions 3.30 × 3.70 × 0.30 m. Grounded metre-scale model; +Y up. Embedded 32px nearest-filtered material details where textured. Static geometry only; no interaction, animation, collision or navigation mesh.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Swing Blade (Dungeon Room Builder)” asset in my project.

Model: https://cdn.3dassets.dev/assets/25822/v1/model.glb
Asset page: https://3dassets.dev/assets/dungeon-room-builder-swing-blade-d5b26012
Description: Hanging axe blade in a timber gantry; static rest position.

- Dimensions (X × Y × Z): 3.3 × 3.7 × 0.3 metres
- Triangles: 64
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25822/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Swing Blade (Dungeon Room Builder) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Swing Blade (Dungeon Room Builder) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Swing Blade (Dungeon Room Builder) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Swing Blade (Dungeon Room Builder)

Hanging axe blade in a timber gantry; static rest position.

Download asset · 5.6 KB

More in Props & Furniture

Tripwire Bell (Undercity Sewers and Thieves Den)

Tripwire Bell (Undercity Sewers and Thieves Den)

Small fictional alarm bell and a visible low cord; supplied as a static prop.

@3dassets584 tris
Spike Trap Plate (Undercity Sewers and Thieves Den)

Spike Trap Plate (Undercity Sewers and Thieves Den)

Static fictional trap plate with nine tapered spikes; no mechanism or game logic.

@3dassets324 tris
Dog Kennel (Undercity Sewers and Thieves Den)

Dog Kennel (Undercity Sewers and Thieves Den)

Open-front timber kennel with a two-slope roof and raised dry floor.

@3dassets648 tris
Guard Post (Undercity Sewers and Thieves Den)

Guard Post (Undercity Sewers and Thieves Den)

Compact watch station with a protected timber front and inspection lantern.

@3dassets3.6k tris
Fake Wall Panel (Undercity Sewers and Thieves Den)

Fake Wall Panel (Undercity Sewers and Thieves Den)

Removable brick-faced concealment panel on rear timber battens.

@3dassets324 tris
Jewellery Tray (Undercity Sewers and Thieves Den)

Jewellery Tray (Undercity Sewers and Thieves Den)

Small wooden display tray carrying two rings and a curved chain.

@3dassets1.3k tris
Coin Sacks (Undercity Sewers and Thieves Den)

Coin Sacks (Undercity Sewers and Thieves Den)

Two tied cloth purses with rounded bodies and gathered necks.

@3dassets2.4k tris
Map Of City (Undercity Sewers and Thieves Den)

Map Of City (Undercity Sewers and Thieves Den)

Flat parchment city diagram with a street grid and one marked district; no real geography.

@3dassets1.5k tris
Den Weapon Rack (Undercity Sewers and Thieves Den)

Den Weapon Rack (Undercity Sewers and Thieves Den)

Timber equipment rack with three original generic blades and leather grips.

@3dassets1.8k tris
Disguise Rack (Undercity Sewers and Thieves Den)

Disguise Rack (Undercity Sewers and Thieves Den)

Freestanding costume rail with three hanging garments and broad felt hats.

@3dassets1.3k tris
Wanted Poster Wall (Undercity Sewers and Thieves Den)

Wanted Poster Wall (Undercity Sewers and Thieves Den)

Brick wall covered with five blank abstract portrait notices, without names or readable text.

@3dassets2.0k tris
Stew Pot (Undercity Sewers and Thieves Den)

Stew Pot (Undercity Sewers and Thieves Den)

Open cooking pot with a visible stew surface and raised carrying bail.

@3dassets1.1k tris

Similar assets

Swinging pendulum blade (Animated Mechanisms Kit)Animated

Swinging pendulum blade (Animated Mechanisms Kit)

A 2.1 m pendulum arm on a barrel bearing carrying a broad crescent blade with an amber collar, hung in an iron trestle on painted foot plates with amber floor chevrons.

@3dassets288 tris
Iris blast door with six blades (Animated Mechanisms Kit)Animated

Iris blast door with six blades (Animated Mechanisms Kit)

Six overlapping steel blades hinged around a bezel ring close a 2.2 m circular portal cut through a wall bay. Each blade swings outward on its own pin.

@3dassets1.2k tris
Saloon swing doors (Animated Mechanisms Kit)Animated

Saloon swing doors (Animated Mechanisms Kit)

Pair of half height slatted timber bat wings on spring pivots, hung clear of the floor and the head of a 1.6 m opening so they rock through a rest position.

@3dassets440 tris
Harvest Hearth Harvest Wood Axe

Harvest Hearth Harvest Wood Axe

A short handled splitting axe with a broad wedge blade and dark socket for woodcutting pickups or tool racks.

@3dassets644 tris
Ember Quest woodcutting axe

Ember Quest woodcutting axe

Chunky retro woodcutting axe with a broad stepped head and long wrapped timber handle.

@3dassets384 tris
Hanging aisle sign (Fast Food Counter and Drive-Thru)

Hanging aisle sign (Fast Food Counter and Drive-Thru)

A double-sided hanging sign blade with blank faces on both sides, suspended on two drop wires from a ceiling plate.

@3dassets444 tris
Bench desk, two positions (Downtown Office Interiors)

Bench desk, two positions (Downtown Office Interiors)

A single-sided two-position bench desk run: 3.2 m of 1.6 m positions, 800 mm deep, tops at 730 mm on A-frame legs with a spine beam, cable baskets, grommets and a back modesty panel.

@3dassets3.0k tris
Bench desk, six positions with cable spine (Downtown Office Interiors)

Bench desk, six positions with cable spine (Downtown Office Interiors)

A back-to-back six-position bench desk run: three 1.4 m positions each side, 1.6 m overall depth, with a lidded central cable spine, four A-frame legs and six cable baskets.

@3dassets6.2k tris
Bench desk, four positions (Downtown Office Interiors)

Bench desk, four positions (Downtown Office Interiors)

A single-sided four-position bench desk run: 5.6 m of 1.4 m positions, 800 mm deep, on end and mid A-frame legs with a full-length spine beam, cable baskets and a back modesty panel.

@3dassets4.7k tris
Hanging acoustic baffle (Downtown Office Interiors)

Hanging acoustic baffle (Downtown Office Interiors)

A 1.2 m hanging acoustic baffle: a felt blade faced both sides, on two suspension wires with adjusters and ceiling clips.

@3dassets928 tris
Axe glyph (3D Game UI Icons)

Axe glyph (3D Game UI Icons)

Single bitted axe with a bearded blade and a bound haft, for melee attacks and woodcutting.

@3dassets448 tris
Repair gantry (Modular Starships and Space Fleet)

Repair gantry (Modular Starships and Space Fleet)

Repair gantry with original detailed hull construction and static fittings.

@3dassets1.4k tris