
About
A 1.02 m single-occupancy acoustic phone booth: felt-lined walls on a raised plinth, a glazed hinged leaf as a named node, a laptop shelf, a leaning stool, a roof ventilation grille and a downlight. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: booth-door. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Acoustic phone booth (Downtown Office Interiors)” asset in my project. Model: https://cdn.3dassets.dev/assets/8859/v2/model.glb Asset page: https://3dassets.dev/assets/downtown-office-interiors-phone-booth-acoustic-dbb0983f Description: A 1.02 m single-occupancy acoustic phone booth: felt-lined walls on a raised plinth, a glazed hinged leaf as a named node, a laptop shelf, a leaning stool, a roof ventilation grille and a downlight. - Dimensions (X × Y × Z): 1.05 × 2.262 × 1.059 metres - Triangles: 3.2k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8859/v2/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Acoustic phone booth (Downtown Office Interiors)
A 1.02 m single-occupancy acoustic phone booth: felt-lined walls on a raised plinth, a glazed hinged leaf as a named node, a laptop shelf, a leaning stool, a roof ventilation grille and a downlight.