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About

A 1.2 m by 2.4 m opening in a 3 m wide, 3.2 m tall wall bay. The leaf is a framed steel panel with iron stiles and rails, a glazed vision panel, an amber kick plate and lever handles on both faces. Overall size 3 x 3.2 x 0.36 m in metres, +Y up, +Z forward, resting on y=0. Node leaf pivots on the hinge line at x=-0.56, z=0. Clips: open swings the leaf 95 degrees over 1.2 s and holds, close returns it. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.

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Use the “Hinged single door in a wall bay (Animated Mechanisms Kit)” asset in my project.

Model: https://cdn.3dassets.dev/assets/8465/v1/model.glb
Asset page: https://3dassets.dev/assets/animated-mechanisms-kit-hinged-door-46e17aef
Description: Single steel leaf on three knuckle hinges inside a 3 m painted wall bay, with lever handles both sides, a glazed vision panel and an overhead closer arm.

- Dimensions (X × Y × Z): 3 × 3.2 × 0.36 metres
- Triangles: 508
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8465/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Hinged single door in a wall bay (Animated Mechanisms Kit)

Single steel leaf on three knuckle hinges inside a 3 m painted wall bay, with lever handles both sides, a glazed vision panel and an overhead closer arm.

Download asset · 29.5 KB

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