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About
A 1.1 m rubber topped grooming table at 0.78 m on four castors, with a clamped grooming arm and noose and a kit box on the top. The castors are nodes on their own axles; the arm is static, because it is set by hand and clamped. Overall 1.100 x 1.690 x 0.600 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: castor-lf, castor-rf, castor-lb, castor-rb. Dog Agility and Training Field / agility-lp-v1: faceted turf and worn earth, timber, galvanised steel and three course accents, with embedded procedural concrete and timber maps and no custom shaders. No dogs: the catalogue supplies those in its animal packs. Rigid node-transform clips: roll. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Grooming Table (Dog Agility and Training Field)” asset in my project. Model: https://cdn.3dassets.dev/assets/35611/v1/model.glb Asset page: https://3dassets.dev/assets/dog-agility-and-training-field-grooming-table-6f9ac32d Description: A 1.1 m rubber topped grooming table at 0.78 m on four castors, with a clamped grooming arm and noose and a kit box on the top. The castors are nodes on their own axles; the arm is static, because it is set by hand and clamped. - Dimensions (X × Y × Z): 1.1 × 1.69 × 0.6 metres - Triangles: 456 - Animations: roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35611/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Grooming Table (Dog Agility and Training Field)
A 1.1 m rubber topped grooming table at 0.78 m on four castors, with a clamped grooming arm and noose and a kit box on the top. The castors are nodes on their own axles; the arm is static, because it is set by hand and clamped.