
About
Container-door lever with turned shaft, molded ribbed grip, capped handle, pivot boss and twin forked clamping fingers. Metres, Y up, Z forward; origin on the supporting surface. Static geometry only, with no imaging, radiation, measurement or security functionality.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Container Opening Tool (Container Inspection and Customs Yard)” asset in my project. Model: https://cdn.3dassets.dev/assets/29281/v1/model.glb Asset page: https://3dassets.dev/assets/container-inspection-and-customs-yard-container-inspec-a4f835d8 Description: Container-door lever with turned shaft, molded ribbed grip, capped handle, pivot boss and twin forked clamping fingers. - Dimensions (X × Y × Z): 0.892 × 0.085 × 0.121 metres - Triangles: 2.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29281/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Container Opening Tool (Container Inspection and Customs Yard)
Container-door lever with turned shaft, molded ribbed grip, capped handle, pivot boss and twin forked clamping fingers.