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About
A coach kit tray: a shallow steel tray with a blue liner holding a ball pump and a spare needle, two whistles on lanyard rings and a roll of pitch tape. Static geometry. Metre units, +Y up, the court or user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pump and Whistle Tray (Community Sports Hall and Changing Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35125/v1/model.glb Asset page: https://3dassets.dev/assets/community-sports-hall-and-changing-rooms-pump-and-whis-2e97e815 Description: A coach kit tray: a shallow steel tray with a blue liner holding a ball pump and a spare needle, two whistles on lanyard rings and a roll of pitch tape. Static geometry. - Dimensions (X × Y × Z): 0.523 × 0.093 × 0.324 metres - Triangles: 1.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35125/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pump and Whistle Tray (Community Sports Hall and Changing Rooms)
A coach kit tray: a shallow steel tray with a blue liner holding a ball pump and a spare needle, two whistles on lanyard rings and a roll of pitch tape. Static geometry.