
About
Paired spring hand-lifting tool with slender opposing fork tips, sprung arms and a protective central pad. Dimensions 0.06 × 0.04 × 0.10 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Walnut, brass, steel and green felt. Static clock hands and servicing mechanisms; no simulated measurement or pressure functionality. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hand Removal Tool (Clockmaker and Watch Repair)” asset in my project. Model: https://cdn.3dassets.dev/assets/30607/v1/model.glb Asset page: https://3dassets.dev/assets/clockmaker-and-watch-repair-hand-removal-tool-216ad4ca Description: Paired spring hand-lifting tool with slender opposing fork tips, sprung arms and a protective central pad. - Dimensions (X × Y × Z): 0.06 × 0.035 × 0.104 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30607/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hand Removal Tool (Clockmaker and Watch Repair)
Paired spring hand-lifting tool with slender opposing fork tips, sprung arms and a protective central pad.