
About
Hollow flared eye loupe with broad socket rim and recessed glass lens. Dimensions 0.06 × 0.06 × 0.06 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Walnut, brass, steel and green felt. Static clock hands and servicing mechanisms; no simulated measurement or pressure functionality. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Eye Loupe (Clockmaker and Watch Repair)” asset in my project. Model: https://cdn.3dassets.dev/assets/30600/v1/model.glb Asset page: https://3dassets.dev/assets/clockmaker-and-watch-repair-eye-loupe-30c67fc1 Description: Hollow flared eye loupe with broad socket rim and recessed glass lens. - Dimensions (X × Y × Z): 0.062 × 0.061 × 0.062 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30600/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Eye Loupe (Clockmaker and Watch Repair) with my AI development tools?
How do I get started?
Which game engines and tools can I use Eye Loupe (Clockmaker and Watch Repair) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Eye Loupe (Clockmaker and Watch Repair) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Eye Loupe (Clockmaker and Watch Repair)
Hollow flared eye loupe with broad socket rim and recessed glass lens.