
About
A walk-in isolation kennel: a sealed stainless case on a coved plinth with a floor drain and grid, a gasketed door with a full-height viewing panel on a lever handle, a rear extract vent and a filter box with a duct spigot on top. Overall 1.00 by 2.16 by 1.02 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. The viewing door is a named node pivoted on its hinge edge. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Isolation kennel (Clinic and Veterinary Practice)” asset in my project. Model: https://cdn.3dassets.dev/assets/16811/v1/model.glb Asset page: https://3dassets.dev/assets/clinic-and-veterinary-practice-isolation-kennel-8354d192 Description: A walk-in isolation kennel: a sealed stainless case on a coved plinth with a floor drain and grid, a gasketed door with a full-height viewing panel on a lever handle, a rear extract vent and a filter box with a duct spigot on top. - Dimensions (X × Y × Z): 1.002 × 2.16 × 1.021 metres - Triangles: 2.4k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16811/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Isolation kennel (Clinic and Veterinary Practice)
A walk-in isolation kennel: a sealed stainless case on a coved plinth with a floor drain and grid, a gasketed door with a full-height viewing panel on a lever handle, a rear extract vent and a filter box with a duct spigot on top.