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About
A spring mounted vibrating table that settles a filled mould: a dark base on four coil pads, a steel deck with tray rails and a side drive box. Dimensions 1.27 by 1.03 by 1.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: deck-vibrate at (0.00, 0.90, 0.00) m. The deck shakes about its own node through a small rocking angle. The springs do not compress: that would need a second channel per spring. Confectionery works palette: light epoxy grey, stainless steel, charcoal, cocoa brown, kraft card, an invented deep teal plant colour, an invented warm amber accent and a soft emissive. Flat shaded untextured PBR materials. No real confectionery, cocoa or machinery brand appears anywhere: every wrapper, reel, carton, lid, crate and panel face is blank and every moulded shape is invented. Rigid node-transform clips: shake. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Vibrating Table (Chocolate and Confectionery Factory)” asset in my project. Model: https://cdn.3dassets.dev/assets/36771/v1/model.glb Asset page: https://3dassets.dev/assets/chocolate-and-confectionery-factory-vibrating-table-bb1163cb Description: A spring mounted vibrating table that settles a filled mould: a dark base on four coil pads, a steel deck with tray rails and a side drive box. - Dimensions (X × Y × Z): 1.27 × 1.035 × 1 metres - Triangles: 396 - Animations: shake - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36771/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Vibrating Table (Chocolate and Confectionery Factory)
A spring mounted vibrating table that settles a filled mould: a dark base on four coil pads, a steel deck with tray rails and a side drive box.