
Loading model
About
A continuous tempering unit: a steel cabinet with a heated bowl and stirrer under a hinged teal lid, an abstract touch panel and a tempered chocolate outlet over a catch pan. Dimensions 1.30 by 1.92 by 1.06 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: lid-temper at (-0.28, 1.78, -0.34) m; paddle-temper at (-0.28, 1.30, 0.00) m. The lid lifts and the stirrer turns. Chocolate is solid geometry; the outlet does not flow. Confectionery works palette: light epoxy grey, stainless steel, charcoal, cocoa brown, kraft card, an invented deep teal plant colour, an invented warm amber accent and a soft emissive. Flat shaded untextured PBR materials. No real confectionery, cocoa or machinery brand appears anywhere: every wrapper, reel, carton, lid, crate and panel face is blank and every moulded shape is invented. Rigid node-transform clips: open, close and spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tempering Machine (Chocolate and Confectionery Factory)” asset in my project. Model: https://cdn.3dassets.dev/assets/36761/v1/model.glb Asset page: https://3dassets.dev/assets/chocolate-and-confectionery-factory-tempering-machine-47c219dd Description: A continuous tempering unit: a steel cabinet with a heated bowl and stirrer under a hinged teal lid, an abstract touch panel and a tempered chocolate outlet over a catch pan. - Dimensions (X × Y × Z): 1.3 × 1.92 × 1.06 metres - Triangles: 464 - Animations: open, close, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36761/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tempering Machine (Chocolate and Confectionery Factory)
A continuous tempering unit: a steel cabinet with a heated bowl and stirrer under a hinged teal lid, an abstract touch panel and a tempered chocolate outlet over a catch pan.