
Loading model
About
A kraft tray of fifteen finished praline shells in two tones, ready for the taste counter or a retail box. Dimensions 0.52 by 0.09 by 0.36 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Plain domes and a plain tray: nothing carries a name, crest or trademarked shape. Confectionery works palette: light epoxy grey, stainless steel, charcoal, cocoa brown, kraft card, an invented deep teal plant colour, an invented warm amber accent and a soft emissive. Flat shaded untextured PBR materials. No real confectionery, cocoa or machinery brand appears anywhere: every wrapper, reel, carton, lid, crate and panel face is blank and every moulded shape is invented. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Praline Shell Tray (Chocolate and Confectionery Factory)” asset in my project. Model: https://cdn.3dassets.dev/assets/36774/v1/model.glb Asset page: https://3dassets.dev/assets/chocolate-and-confectionery-factory-praline-shell-tray-6f90c934 Description: A kraft tray of fifteen finished praline shells in two tones, ready for the taste counter or a retail box. - Dimensions (X × Y × Z): 0.52 × 0.09 × 0.36 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36774/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Praline Shell Tray (Chocolate and Confectionery Factory)
A kraft tray of fifteen finished praline shells in two tones, ready for the taste counter or a retail box.