{"data":{"id":"36774","slug":"chocolate-and-confectionery-factory-praline-shell-tray-6f90c934","title":"Praline Shell Tray (Chocolate and Confectionery Factory)","summary":"A kraft tray of fifteen finished praline shells in two tones, ready for the taste counter or a retail box.","description":"A kraft tray of fifteen finished praline shells in two tones, ready for the taste counter or a retail box. Dimensions 0.52 by 0.09 by 0.36 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Plain domes and a plain tray: nothing carries a name, crest or trademarked shape. Confectionery works palette: light epoxy grey, stainless steel, charcoal, cocoa brown, kraft card, an invented deep teal plant colour, an invented warm amber accent and a soft emissive. Flat shaded untextured PBR materials. No real confectionery, cocoa or machinery brand appears anywhere: every wrapper, reel, carton, lid, crate and panel face is blank and every moulded shape is invented. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/chocolate-and-confectionery-factory-praline-shell-tray-6f90c934","cdnUrl":"https://cdn.3dassets.dev/assets/36774/v1/model.glb","downloadUrl":"https://3dassets.dev/download/chocolate-and-confectionery-factory-praline-shell-tray-6f90c934","thumbnailUrl":"https://cdn.3dassets.dev/assets/36774/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36774/v1/poster.webp","blurhash":"U6Db~7~V01NFWD?G%LE300E2wKNH%L4;9Gr;","category":{"slug":"food","title":"Food & Drink"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":61836,"triangles":1236,"vertices":3708,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.25999999046325684,-0.000006252855483591946,-0.1800091489501463],"max":[0.25999999046325684,0.09000625643176227,0.1800091489501463]},"sizeMeters":[0.52,0.09,0.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:30:32.839Z","updatedAt":"2026-09-12T04:30:32.965Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36774/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PralineShellTrayChocolateAndConfectioneryFactory(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36774/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36774/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36774/v1/model.glb\" alt=\"Praline Shell Tray (Chocolate and Confectionery Factory)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36774/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36774/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}