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About
A 460 mm oak bedside cabinet at 740 mm with a drawer over a cupboard, a lamp, a lidded beaker and a book on the top. The drawer and the cupboard leaf are named nodes on their runner and hinge. The lamp, the beaker and the book are fixed solids. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: drawer-1, door-1. Rigid node-transform clips: drawer-open, drawer-close, door-open and door-close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bedside Cabinet with Drawer (Care Home and Day Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/35714/v1/model.glb Asset page: https://3dassets.dev/assets/care-home-and-day-room-bedside-cabinet-9c28f49e Description: A 460 mm oak bedside cabinet at 740 mm with a drawer over a cupboard, a lamp, a lidded beaker and a book on the top. - Dimensions (X × Y × Z): 0.49 × 1.09 × 0.475 metres - Triangles: 1.4k - Animations: drawer-open, drawer-close, door-open, door-close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35714/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Bedside Cabinet with Drawer (Care Home and Day Room)
A 460 mm oak bedside cabinet at 740 mm with a drawer over a cupboard, a lamp, a lidded beaker and a book on the top.