3DAssets.dev

Loading model

About

A 6 m square pitch with a 5 x 4.6 m concrete hardstanding laid in it, painted bay lines and a stencilled pitch number, grass to the edges and the same four edge ports as the grass tile so hard and grass pitches mix in one grid. Overall 6.000 x 0.260 x 6.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (pitch), south (pitch), west (pitch), east (pitch). Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Hardstanding Pitch Tile (Caravan Park and Campsite)” asset in my project.

Model: https://cdn.3dassets.dev/assets/35355/v1/model.glb
Asset page: https://3dassets.dev/assets/caravan-park-and-campsite-hardstanding-pitch-tile-4d76993d
Description: A 6 m square pitch with a 5 x 4.6 m concrete hardstanding laid in it, painted bay lines and a stencilled pitch number, grass to the edges and the same four edge ports as the grass tile so hard and grass pitches mix in one grid.

- Dimensions (X × Y × Z): 6 × 0.26 × 6 metres
- Triangles: 264
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35355/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Hardstanding Pitch Tile (Caravan Park and Campsite)

A 6 m square pitch with a 5 x 4.6 m concrete hardstanding laid in it, painted bay lines and a stencilled pitch number, grass to the edges and the same four edge ports as the grass tile so hard and grass pitches mix in one grid.

Download asset · 27.0 KB

More in Environments & Scenes

Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 43 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 42 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 42 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 39 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 39 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 38 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 37 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 33 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 18 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 12 ↓
Walled Market Quarter (Fantasy MMO City And Townsfolk)

Walled Market Quarter (Fantasy MMO City And Townsfolk)

A hand painted fantasy city quarter inside a forty eight metre circuit of curtain wall, with a wall walk on corbels, arrow loops, four quoined corner towers, two round flanking towers, a postern in the west wall and the great gatehouse in the south wall, its portcullis and...

@3dassets303k tris · 11 ↓
Fortified forest outpost (FPS Survival Forest Outpost)

Fortified forest outpost (FPS Survival Forest Outpost)

A free survival game scene: a fortified scavenger outpost in dense conifer forest around a half derelict research station. A ring of timber palisade and chain link closes a 28 by 20 metre compound, with a two leaf palisade gate on the south track under a lit red lamp and...

@3dassets383k tris · 11 ↓

Similar assets

Grass Pitch Tile (Caravan Park and Campsite)

Grass Pitch Tile (Caravan Park and Campsite)

A 6 m square of mown touring field with a scatter of grass tufts, ported on all four edges so any number of them tile into a pitch field. Ports sit at ground level on each edge midpoint, so two tiles butt with no gap.

@3dassets222 tris
Marked parking bay ground tile, 3 m (Self Storage Facility and Loading Bay)

Marked parking bay ground tile, 3 m (Self Storage Facility and Loading Bay)

The same 3 m yard module painted as a customer parking bay: a yellow bay outline standing 5 mm proud of the slab, a charcoal wheel stop bolted across the head of the bay and the same four edge ports.

@3dassets152 tris
Parking bay marking tile (Car Park and Road Vehicle Fleet)

Parking bay marking tile (Car Park and Road Vehicle Fleet)

A standard 2.5 by 5 m parking bay marking tile: a thin screed panel with painted white bay lines down both sides and across the head. Car park floor marking tile, 2.5 by 5 m.

@3dassets48 tris · 1 ↓
Electric charging bay tile (Car Park and Road Vehicle Fleet)

Electric charging bay tile (Car Park and Road Vehicle Fleet)

An electric vehicle charging bay tile with a green painted field, white bay lines and a hatched safety margin at the head. Car park floor marking tile, 2.5 by 5 m.

@3dassets108 tris · 1 ↓
Accessible parking bay tile (Car Park and Road Vehicle Fleet)

Accessible parking bay tile (Car Park and Road Vehicle Fleet)

An accessible parking bay tile with a blue painted field, a wide hatched access margin and white bay lines. Car park floor marking tile, 2.5 by 5 m.

@3dassets120 tris · 1 ↓
Concrete floor tile with walkway lines, 6 m (Machine Shop and Factory Hall)

Concrete floor tile with walkway lines, 6 m (Machine Shop and Factory Hall)

Six metre pale concrete floor tile with saw cut joints and a yellow pedestrian walkway marked across it, ported on all four edges so a shop floor tiles out from it.

@3dassets60 tris · 1 ↓
Car park bay marking tile (Fast Food Counter and Drive-Thru)

Car park bay marking tile (Fast Food Counter and Drive-Thru)

A 2.4 m by 5 m car park bay marking tile: a thin asphalt slab with a painted division line, a head line and a plain diagonal hatch band down the centre.

@3dassets512 tris · 1 ↓
Bay Markings Tile (Hospital Wards and Clinic Operations)

Bay Markings Tile (Hospital Wards and Clinic Operations)

Four metre ambulance bay floor tile: a paved slab with painted bay lines, a hatched keep-clear zone, a stop bar and a coloured standing box.

@3dassets188 tris
Depot Parking Bay Tile (Bus Station and City Transit)

Depot Parking Bay Tile (Bus Station and City Transit)

A 4 x 14 m overnight parking bay for the depot yard: a tarmac overlay with its bay lines, a stop line and a numeral. Bays butt side to side into a full yard.

@3dassets60 tris
Pool Tank Floor Tile with Lane Line (Public Swimming Baths and Poolside)

Pool Tank Floor Tile with Lane Line (Public Swimming Baths and Poolside)

The same 2 m tank floor tile with a dark lane line painted down the middle of it, which is what runs the length of every swimming lane. Same ports, so a lane line tiles into a plain floor.

@3dassets408 tris
Car Park Bay Tile (Pixel Modern Supermarket)

Car Park Bay Tile (Pixel Modern Supermarket)

Tarmac parking bay with painted white lines, laid side by side to make a car park row outside the store.

@3dassets48 tris · 1 ↓
Outfield Grass Tile (Baseball Park and Batting Cages)

Outfield Grass Tile (Baseball Park and Batting Cages)

A 6 m square of mown outfield grass on the same four ports as the infield tile, so the playing surface can be laid out in clay and turf on one grid.

@3dassets552 tris