
About
Six solid supported towpath access steps with seated posts and continuous handrails. Original canal navigation scenery. Metres, Y up, Z forward, ground-contact origin. Static scenery without water simulation, operating instructions or certified engineering dimensions.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Towpath Access Stair (Canal Boats and Lock Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/31637/v1/model.glb Asset page: https://3dassets.dev/assets/canal-boats-and-lock-operations-canal-boats-and-lock-o-6d89af3a Description: Six solid supported towpath access steps with seated posts and continuous handrails. - Dimensions (X × Y × Z): 1.35 × 1.89 × 1.823 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31637/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Towpath Access Stair (Canal Boats and Lock Operations)
Six solid supported towpath access steps with seated posts and continuous handrails.