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About
Stack of square iron billets and short bloom ends crossed on two oak bearers, chalked with an abstract heat mark, the way stock is kept off a damp floor. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.20 by 0.51 by 0.94 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static stack. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Billet stack on bearers, 1.2 m (Blacksmith Forge and Armoury)” asset in my project. Model: https://cdn.3dassets.dev/assets/37593/v1/model.glb Asset page: https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-b0398499 Description: Stack of square iron billets and short bloom ends crossed on two oak bearers, chalked with an abstract heat mark, the way stock is kept off a damp floor. - Dimensions (X × Y × Z): 1.2 × 0.51 × 0.94 metres - Triangles: 264 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37593/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Billet stack on bearers, 1.2 m (Blacksmith Forge and Armoury)
Stack of square iron billets and short bloom ends crossed on two oak bearers, chalked with an abstract heat mark, the way stock is kept off a damp floor.