
About
greater roadrunner with species-specific plumage, bill and tail. Natural untextured smooth-shaded materials; dimensions 0.25 × 0.61 × 0.75 metres. +Y up, +Z forward, lowest point at y=0, footprint-centred pivot. Flying studies are staged 3 m or more above ground. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “greater roadrunner (Birds and Flying Creatures)” asset in my project. Model: https://cdn.3dassets.dev/assets/20641/v1/model.glb Asset page: https://3dassets.dev/assets/birds-and-flying-creatures-greater-roadrunner-aa93c579 Description: greater roadrunner with species-specific plumage, bill and tail. - Dimensions (X × Y × Z): 0.25 × 0.605 × 0.746 metres - Triangles: 3.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20641/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
greater roadrunner (Birds and Flying Creatures)
greater roadrunner with species-specific plumage, bill and tail.