
About
Overlapping pivot cheeks and opposed hooked concave cutting faces on insulated bowed grips. Dimensions 0.07 × 0.03 × 0.15 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original petrol blue, steel, pale birch and black rubber bicycle workshop palette. Static geometry; no rig, animation, collision or navigation data. Static original bicycle service scenery only; no maintenance instructions or safety certification.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cable Cutter (Bicycle Shop and Repair Cafe)” asset in my project. Model: https://cdn.3dassets.dev/assets/32406/v1/model.glb Asset page: https://3dassets.dev/assets/bicycle-shop-and-repair-cafe-cable-cutter-65935f91 Description: Overlapping pivot cheeks and opposed hooked concave cutting faces on insulated bowed grips. - Dimensions (X × Y × Z): 0.069 × 0.034 × 0.145 metres - Triangles: 1.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32406/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cable Cutter (Bicycle Shop and Repair Cafe)
Overlapping pivot cheeks and opposed hooked concave cutting faces on insulated bowed grips.