
About
Partly raised sectional entry shutter with guided side tracks, supported hood, separate slats and lower safety edge. Original automated vehicle storage and retrieval machinery. Metres, Y up, Z forward, ground-contact origin. Static model; no routing simulation or structural/safety certification claims.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Vehicle Entry Shutter (Automated Parking and Vehicle Retrieval)” asset in my project. Model: https://cdn.3dassets.dev/assets/30342/v1/model.glb Asset page: https://3dassets.dev/assets/automated-parking-and-vehicle-retrieval-automated-park-17defc70 Description: Partly raised sectional entry shutter with guided side tracks, supported hood, separate slats and lower safety edge. - Dimensions (X × Y × Z): 4.9 × 3.18 × 0.34 metres - Triangles: 1.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30342/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Vehicle Entry Shutter (Automated Parking and Vehicle Retrieval)
Partly raised sectional entry shutter with guided side tracks, supported hood, separate slats and lower safety edge.