
About
Camouflaged hide 4.8 x 4.2 m and 1.4 m tall: an earth berm under a beamed roof dressed with two-tone camouflage panels and edge foliage. Dimensions 5.41 x 1.44 x 4.80 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Field palette of muted olive, sand, steel and canvas, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Camouflaged Hide (Tanks, Military Vehicles and Field Camp)” asset in my project. Model: https://cdn.3dassets.dev/assets/23716/v1/model.glb Asset page: https://3dassets.dev/assets/armoured-column-and-field-camp-camouflaged-hide-49587245 Description: Low earth hide under a beamed roof dressed with camouflage. - Dimensions (X × Y × Z): 5.415 × 1.44 × 4.8 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23716/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Camouflaged Hide (Tanks, Military Vehicles and Field Camp)
Low earth hide under a beamed roof dressed with camouflage.