
About
Turned iron streetlight with two bracketed amber lanterns, detailed foot and pointed finial. Emissive surfaces, no embedded light. Alpine Snow Village / alpine-crafted-v1: rounded snow, bevelled carpentry, deep evergreen, oxblood accents and warm amber. Standard PBR materials; no textures. Units metres, +Y up, +Z front, bottom-grounded origin. Static geometry, no rig, animation, collision or navigation mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Twin Lantern Streetlight (Alpine Snow Village)” asset in my project. Model: https://cdn.3dassets.dev/assets/19804/v1/model.glb Asset page: https://3dassets.dev/assets/alpine-snow-village-twin-lantern-streetlight-eb85d7c2 Description: Turned iron streetlight with two bracketed amber lanterns, detailed foot and pointed finial. Emissive surfaces, no embedded light. - Dimensions (X × Y × Z): 1.711 × 3.6 × 0.6 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19804/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Twin Lantern Streetlight (Alpine Snow Village)
Turned iron streetlight with two bracketed amber lanterns, detailed foot and pointed finial. Emissive surfaces, no embedded light.