
About
Three irregular stepped rock masses with individually settled snow ledges for mountain backdrops. Alpine Snow Village / alpine-crafted-v1: rounded snow, bevelled carpentry, deep evergreen, oxblood accents and warm amber. Standard PBR materials; no textures. Units metres, +Y up, +Z front, bottom-grounded origin. Static geometry, no rig, animation, collision or navigation mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Snowy Rock Outcrop (Alpine Snow Village)” asset in my project. Model: https://cdn.3dassets.dev/assets/19793/v1/model.glb Asset page: https://3dassets.dev/assets/alpine-snow-village-snowy-rock-outcrop-29450a59 Description: Three irregular stepped rock masses with individually settled snow ledges for mountain backdrops. - Dimensions (X × Y × Z): 4.292 × 3 × 1.716 metres - Triangles: 510 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19793/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Snowy Rock Outcrop (Alpine Snow Village) with my AI development tools?
How do I get started?
Which game engines and tools can I use Snowy Rock Outcrop (Alpine Snow Village) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Snowy Rock Outcrop (Alpine Snow Village) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Snowy Rock Outcrop (Alpine Snow Village)
Three irregular stepped rock masses with individually settled snow ledges for mountain backdrops.